28/8 Patch notes - Flight of the Valkyries and Weapon tuning

Any Patch / Announcements will be posted here


    https://forums.station.sony.com/ps2/ind ... te.199055/


    Downtime Start: 6am PDT

    Valkyrie
    A new NS vehicle is now available at standard aircraft terminals, the Valkyrie!

    The Valkyrie is a six person aircraft used for close air support and transportation. It is crewed by a pilot and a forward gunner with room for four additional rumble seat passengers. These passengers sit in open seats on the side of the Valkyrie which allows them to use their personal equipment while in flight.

    New Ribbons and Medals
    Mentorship Ribbon - Awarded to players in a squad who are above BR 20. Awarded by being within 50m of a squadmate who is at or under BR 20 for every 200 squad bonus XP that squadmate earns.
    Drill Sergeant Ribbon - Awarded to squad leaders. This ribbon is awarded every time a player under Battle Rank 20 gains a battle rank in the squad. Requires the squad leader to be within 300m of the player to receive the ribbon.
    Squad Leadership Ribbon - Awarded to squad leaders. This ribbon is awarded for every 500 squad bonus XP generated by players in the squad. Requires the squad leader to be within 300m to receive credit towards the ribbon.
    Platoon Leadership Ribbon - Awarded to Platoon leaders. This ribbon is awarded for every 3 squad leadership ribbons earned by other squad leaders in the platoon.
    Platoon Conquest Ribbon - Awarded to Platoon Leaders. Ribbon is awarded for every 30 platoon members involved in a capture in the same region as the platoon leader. Partial credit is awarded, so platoons smaller than 30 can still receive the ribbon through more captures, and platoons larger than 30 can earn more credit towards the next ribbon. It requires at least 10 enemies to be present at the time of the capture in order to receive any credit.

    Hossin Updates
    The following Hossin bases are no longer under construction:
    Edgewater Overlook
    Last Hold
    SRP Nanite Relay Station
    Bridgewater Shipping Yard
    The Offal Pit
    Plus we fixed a ton of bugs.

    Alerts
    Removed Adversarial Alerts and reverted to the previous alert implementation:
    Alerts trigger based on time
    Alerts have a maximum duration of 2 hours
    The empire with the most territory control at the end of the alert wins and locks the continent

    Weapons / Balance
    Increased harasser resistance to canister rounds from 69% to 76%
    Canister reticule is now NC colored
    Vulcan reticule now uses a red circle (shotgun style)
    PPA projectiles can no longer shoot through gate shields
    NC08 Mag-Scatter: Toned down recoil when firing in iron sights
    Gauss Prime (NC assault rifle directive reward)
    Improved hip cone of fire
    Crouch reduced from 2.0 to 1.8
    Crouch-walking and stand reduced from 2.5 to 2.4
    Running hip COF unchanged. Remains at 3.0
    Faster equip time, from 0.78 to 0.75 seconds
    Recoil min/max angle changed from 23/25 to 17.25/18.75
    Fixed semi-auto fire mode having higher recoil than full-auto
    19A Fortuna (NC carbine directive reward)
    Fixed muzzle velocity being faster in the semi-auto fire mode
    NC6A GODSAW (NC LMG directive reward)
    Removed Barrel Attachment
    Horizontal recoil increased from 0.14875 to 0.175
    Cone of fire bloom per shot reduced from 0.168/0.084 Hip-fire/Aimed to 0.14/0.07
    Added High Velocity Ammunition
    The Moonshot (NC sniper rifle directive reward)
    Long reload is faster, from 5.575 to 5.0 seconds
    Short Reload is faster, from 4.72 to 3.86 seconds
    Faster equip time, from 0.95 to 0.85 seconds
    Stand-moving hip accuracy improved from 7.0 to 6.75
    Crouch-moving hip accuracy reduced from 6.0 to 6.25
    Minimum damage range reduced from 335 to 325 meters
    The Executive (NC pistol directive reward)
    Removed hip cone of fire penalty
    Crouch and stand COF reduced from 1.2 to 1.0
    Crouch-moving and stand-moving COF reduced from 1.8 to 1.5
    T1A Unity (TR assault rifle directive reward)
    Removed compensator
    Replaced Velocity Ammunition with Soft Point Ammunition
    TRAC-Shot (TR carbine directive reward)
    Fixed muzzle velocity being faster in the semi-auto fire mode
    T9A "Butcher" (TR LMG directie reward)
    Removed barrel attachment
    Hip cone of fire bloom reduced from 0.12 to 0.1
    Aimed cone of fire bloom reduced from 0.06 to 0.05
    Vertical recoil increased from 0.85 to 0.9
    Horizontal min/max recoil increased from 0.19125/0.19125 to 0.225/0.225
    Added Soft Point Ammunition
    Bighorn .50M (TR Sniper directive reward)
    Long reload is faster, from 5.575 to 5.0 seconds
    Short Reload is faster, from 4.72 to 3.86 seconds
    Faster equip time, from 0.95 to 0.85 seconds
    Stand-moving hip accuracy improved from 7.0 to 6.75
    Crouch-moving hip accuracy reduced from 6.0 to 6.25
    Minimum damage range reduced from 335 to 325 meters
    The President (TR pistol directive reward)
    Removed hip cone of fire penalty
    Crouch COF reduced from 1.2 to 1.0
    Crouch-moving and standing COF reduced from 1.8 to 1.5
    Stand-moving COF reduced from 2.4 to 2.0
    Fixed muzzle audio not being suppressed when firing in semi-auto
    Darkstar (VS assault rifle directive reward)
    Removed High Velocity Ammunition
    Added heat mechanic
    Equip time lowered from 0.78 to 0.75 seconds
    Hip COF improved
    Crouch reduced from 2.0 to 1.8
    Crouch-walking and stand reduced from 2.5 to 2.4
    Recoil angle changed from 17/20 min/max to 12.75/15
    Fixed semi-auto fire mode having higher recoil than full-auto
    Eclipse VE3A (VS carbine directive reward)
    Removed soft point ammunition
    Added heat mechanic
    Fixed the underbarrel shotgun not being equipped on the weapon in certain conditions
    Betelgeuse 54-A (VS LMG directive reward)
    Removed barrel attachment
    Min/max horizontal recoil increased from 0.17/0.19125 to 0.2/0.225
    Horizontal recoil tolerance increased from 0.85 to 0.9
    Hip cone of fire bloom per shot reduced from 0.12 to 0.1
    Aimed cone of fire bloom per shot reduced from 0.06 to 0.05
    Added Soft Point Ammunition
    Added heat mechanic
    Parsec VX3-A (VS sniper rifle directive reward)
    Long reload is faster, from 5.575 to 5.0 seconds
    Short Reload is faster, from 4.72 to 3.86 seconds
    Faster equip time, from 0.95 to 0.85 seconds
    Stand-moving hip accuracy improved from 7.0 to 6.75
    Crouch-moving hip accuracy reduced from 6.0 to 6.25
    Minimum damage range reduced from 335 to 325 meters
    The Immortal (VS pistol directive reward)
    Removed hip cone of fire penalty
    Crouch and stand COF reduced from 1.2 to 1.0
    Crouch-moving and stand-moving COF reduced from 1.8 to 1.5

    Quality of Life/Misc
    Death Recap screen updates
    Iterated to include buttons for changing your spawn point and quick spawning.
    These buttons can now be mapped to specific keys.
    The quick deploy button is now a toggle and was renamed Auto Spawn to indicate this functionality.
    Sunderer Deployment shield now has an attachment visual and associated particle effects.
    A new Hossin-themed camo bundle has been added to the Bundles section of the Depot.
    Players will now be notified when the sunderer that they last spawned at has been damaged or destroyed.
    Updated the seating locations on the Sunderer HUD image to be similar to where you actually sit in the vehicle.
    Players are again invulnerable inside the Warp Gates.
    Auraxium Decimator now has Auraxium explosion.
    The Liberator and the Galaxy have had their physics updated with lower centers of gravity. They are now harder to flip over on less graceful takeoffs and landings.
    Inverted reverse steering is now on by default for tanks.
    The time and date of an outfit’s base capture has been added to the score screen.
    It is now possible for up to 4 continents to unlock automatically based on server population. Previously, only up to 3 continents would unlock automatically.
    All Auraxiam weapons now default to iron sights (6x scopes for sniper rifles) and have optics available for purchase.
    NS AutoBlade now has Medals and Ribbons.
    Outfits that have not had any player participation since January 1 have been removed.
    Still reading? Good for you. Over halfway there!

    PMC (Performance/Memory/Crashes)
    Fixed an issue where players could end up in a bad state of hit registration after reloading and firing exactly as the reload ended.
    Fixed an issue where objects from one zone would sometimes appear in a different zone.
    Fixed a crash where textures could be unloaded while still in use.
    Fixed an issue where graphical artifacts could appear after unlocking the machine.
    Better management of terrain object memory.
    Fixed a possible crash while loading actors.
    Zone performance: Better tuning of some data structures.
    Zone performance: Throttling client request for profile stats to a 30 second maximum.
    Zone performance: Better caching of vehicles and other types of objects.
    Zone Performance: Some fixes identified during profiling.
    Zone Performance: Changes to object-to-object awareness system.
    World performance: Better tuning of some data structures.
    A German Suplex!
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    GermanSuplex
     
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    Bug Fixes

    Bugs Fixed
    Everything listed below has been addressed
    Fixed a bunch of stuck bugs on Amerish.
    Special thanks to KleenexTRissues for finding nearly 100 Stuck Bugs on the Test Server!
    Fixed a bunch of stuck bugs on Esamir.
    Fixed an issue where hit detection would get into a bad state after switching weapons instantly after reload was completed.
    Fixed Magrider PPA having incorrect icon in the depot.
    Claymores will now be displayed correctly on the death recap screen.
    [=] activates cruise control while player in chat or /bug screen
    Amerish: Crux Mining Operation: Non-functioning gravity lift in front of a teleporter at /loc 1161.150 114.520 3135.640
    Amerish: Lithcorp Secure Mine: Invisible gravity lift located in front of the spawn room teleporter
    Amerish: Lithcorp Secure Mine: Players can get stuck in a hole in the mountains at /loc 1796.350586 162.261887 -1212.928589 1.491549
    Amerish: Shrouded Skyway: Rock textures don't go to the ground near /loc 68.840 58.160 -3264.210
    Amerish: Sungrey Amp: Spawn room tunnel shield is not aligned with exit
    Fixed a handful of broken Grav Lifts on Amerish
    Auraxium Armor: NC MAX has very little coverage in the back
    Fixed the skinning on Auraxium Sunderer Lumifibers
    Blank blue screen displays just before the initial loading screen
    Charge ability meter is empty when players switch to/resupply MAXes
    Client becomes unresponsive if it times out due to inactivity
    Collision: When crouching next to any type of collision you cannot stand up till you move away from it
    Coming soon camos are displaying on sale for 50% off
    Commissioner: Reload does not play audio
    Directive score displays incorrectly on death screen
    Fixed the floating teleport room shields on Esamir Biolabs
    Esamir: Freyr Amp Station: Gravity tunnel shield does not cover exit point properly
    Collision can be breached here /loc 1083.680 18.840 -1602.570
    Galaxy wing turrets now have collision
    Players can clip into containers and shoot out
    Tech Plants: Clipping through the walls at tech plants
    Harasser: Other: Windshields have a permanent green/forest camo applied
    Hossin: Chac Intel Hub: Deploying to this facility will spawn you directly on the capture point
    Hossin: Chac Water Purification: Deploying at the facility spawns you underground
    Hossin: Facility contention discrepancies on map
    Hossin: Hurakan Western Pass: Spawn tube is on the same location as the teleporter
    Hossin: Ixtab Power Regulation: the spawn room teleporter is in the wrong corner
    IFF shields are inconsistent between spawn rooms and air towers
    Extended Sunderer No Deploy area at East Canyon Checkpoint
    Infiltrators can stay perma cloaked on a flash if entering the vehicle when activating cloak
    Fixed missing word in the description of some proximity radars.
    Mani Fortress point can be captured from the outside of the point room
    Medics are unable to revive other players if they die on top of a vehicle pad
    NC Weapon: Hawk GD-68: Weapon is missing tint mask
    NC: AF-4A Bandit: Rail attachments clip through the weapon
    NC: Combat Medics cannot equip Suits
    NS Weapon: NS Annihilator: Glass eyepiece appears to be made of metal
    NS-15M: Weapon is missing textures
    Objects floating in the sky at random locations
    Outfit Browser: Members online label is being displayed as a string
    Fixed bug that caused the Phobos VX86 shotgun to appear completely black
    POI: HUD elements can completely obscure PCs which inhibits gameplay
    Quick Spawn: LMB or RMB also initiate quick respawn
    Skin clips through the left side of the neck with open wasp helmet
    Strange cache issue with previously viewed GUIs when interacting with terminals
    The reload circle animation on the main HUD does not display for the Mosquito
    TORQ-9: Fixed attachments showing a second unlock button after being purchased with SC
    Tracking bug: Broken state on the death screen clicking through a revive attempt
    Tutorial: IFF Shield is not the color of your faction
    UI: Unnecessary facility icon displays on screen
    Vivox: Audio chat does not work reliably
    VR Room: NC15 Phoenix missile pass through dummies
    Blast damage will now hit VR zone targets.
    VR Training now has a description in the Warp Terminal.
    VS: Magrider: Proton II PPA displays wrong icon on Item Purchase screens
    VS: Pistol: Cerberus: Weapon is barely audible
    VS: Weapons: Phaseshift VS-S charge animation is broken in 1P/3P
    C4 sticking to infantry
    Removed the NS banners at Eisa Mountain Pass
    Fixed a bad LOD for the A30 Walker
    Moved wall blocking access to turret at Ixtab.
    Fixed the Smart-Choke attachment showing as a Suppressor before being unlocked on the the new NC08 Mag-Scatter pistol.
    Fixed Spawn Beacon timer reduction certifications not applying to the squad leader.
    Fixed Spawn Beacon timer resetting for the squad leader when other squad members spawn on the beacon.

    Known Issues
    Firing a Phoenix from a Valkyrie rumble seat may hit the Valkyrie you are in. Friends don't let friends fire wired guided missiles inside aircraft.
    Decals on the Valkyrie may appear stretched.
    We're looking into ways to help mitigate firing sway on the Valkyrie rumble seats.
    PS4 codebase integration side effects:
    There may be some new input issues (unable to map keys etc); we caught a lot of them but some may have slipped out
    Visibility issues (objects not occluding properly); with our Umbra upgrade we may have some problems here where objects either occlude too much or not enough.
    Announcements
    The PS2 team wants to thank the community for setting up the external bug tracking system (http://ps2issuetracker.com/secure/Dashboard.jspa). Our QA team has been referencing it extensively and multiple bugs have been logged that we didn't have tracked before. We appreciate the efforts to keep everyone up to date; thanks!
    A German Suplex!
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    GermanSuplex
     
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    PS4 codebase integration side effects:
    There may be some new input issues (unable to map keys etc); we caught a lot of them but some may have slipped out


    I look forward to Fistys complaints about sensitivity / hit detection tommorow

    Platoon Conquest Ribbon - Awarded to Platoon Leaders. Ribbon is awarded for every 30 platoon members involved in a capture in the same region as the platoon leader. Partial credit is awarded, so platoons smaller than 30 can still receive the ribbon through more captures, and platoons larger than 30 can earn more credit towards the next ribbon. It


    More EXP for Zerg PLs, yay! At least Kanum will get a little bit more exp

    Alerts
    Removed Adversarial Alerts and reverted to the previous alert implementation:
    Alerts trigger based on time
    Alerts have a maximum duration of 2 hours
    The empire with the most territory control at the end of the alert wins and locks the continent


    Good, I really liked this pre merge, it rotated the continents every few hours since a draw was unlikely, but we have so many people on Miller that it doesn't even matter any more, you can't even lock a continent during prime time


    C4 sticking to infantry


    Noo, there goes suicide cloaker!
    liamsmithuk
     
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    Goddamnit, i didn't flipped enough people pulling air with C4 yet -.-


    I like the HEAT mechanic added to VS auraxium guns, makes them different without being straight OP....... just wish they made something unique for others as well -.-



    Also i want to point out one thing i love about the valkyrie - it takes almost NO damage from sliding! Even hitting trees/buildings is not automatic death and you can recover most of the time, i can see some abusing in the air hehe :bananafuck:
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    It's so lonely out in space...
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    AbneyPark
     
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    Location: Czech Republic




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