https://forums.station.sony.com/ps2/ind ... te.199055/
Downtime Start: 6am PDT
Valkyrie
A new NS vehicle is now available at standard aircraft terminals, the Valkyrie!
The Valkyrie is a six person aircraft used for close air support and transportation. It is crewed by a pilot and a forward gunner with room for four additional rumble seat passengers. These passengers sit in open seats on the side of the Valkyrie which allows them to use their personal equipment while in flight.
New Ribbons and Medals
Mentorship Ribbon - Awarded to players in a squad who are above BR 20. Awarded by being within 50m of a squadmate who is at or under BR 20 for every 200 squad bonus XP that squadmate earns.
Drill Sergeant Ribbon - Awarded to squad leaders. This ribbon is awarded every time a player under Battle Rank 20 gains a battle rank in the squad. Requires the squad leader to be within 300m of the player to receive the ribbon.
Squad Leadership Ribbon - Awarded to squad leaders. This ribbon is awarded for every 500 squad bonus XP generated by players in the squad. Requires the squad leader to be within 300m to receive credit towards the ribbon.
Platoon Leadership Ribbon - Awarded to Platoon leaders. This ribbon is awarded for every 3 squad leadership ribbons earned by other squad leaders in the platoon.
Platoon Conquest Ribbon - Awarded to Platoon Leaders. Ribbon is awarded for every 30 platoon members involved in a capture in the same region as the platoon leader. Partial credit is awarded, so platoons smaller than 30 can still receive the ribbon through more captures, and platoons larger than 30 can earn more credit towards the next ribbon. It requires at least 10 enemies to be present at the time of the capture in order to receive any credit.
Hossin Updates
The following Hossin bases are no longer under construction:
Edgewater Overlook
Last Hold
SRP Nanite Relay Station
Bridgewater Shipping Yard
The Offal Pit
Plus we fixed a ton of bugs.
Alerts
Removed Adversarial Alerts and reverted to the previous alert implementation:
Alerts trigger based on time
Alerts have a maximum duration of 2 hours
The empire with the most territory control at the end of the alert wins and locks the continent
Weapons / Balance
Increased harasser resistance to canister rounds from 69% to 76%
Canister reticule is now NC colored
Vulcan reticule now uses a red circle (shotgun style)
PPA projectiles can no longer shoot through gate shields
NC08 Mag-Scatter: Toned down recoil when firing in iron sights
Gauss Prime (NC assault rifle directive reward)
Improved hip cone of fire
Crouch reduced from 2.0 to 1.8
Crouch-walking and stand reduced from 2.5 to 2.4
Running hip COF unchanged. Remains at 3.0
Faster equip time, from 0.78 to 0.75 seconds
Recoil min/max angle changed from 23/25 to 17.25/18.75
Fixed semi-auto fire mode having higher recoil than full-auto
19A Fortuna (NC carbine directive reward)
Fixed muzzle velocity being faster in the semi-auto fire mode
NC6A GODSAW (NC LMG directive reward)
Removed Barrel Attachment
Horizontal recoil increased from 0.14875 to 0.175
Cone of fire bloom per shot reduced from 0.168/0.084 Hip-fire/Aimed to 0.14/0.07
Added High Velocity Ammunition
The Moonshot (NC sniper rifle directive reward)
Long reload is faster, from 5.575 to 5.0 seconds
Short Reload is faster, from 4.72 to 3.86 seconds
Faster equip time, from 0.95 to 0.85 seconds
Stand-moving hip accuracy improved from 7.0 to 6.75
Crouch-moving hip accuracy reduced from 6.0 to 6.25
Minimum damage range reduced from 335 to 325 meters
The Executive (NC pistol directive reward)
Removed hip cone of fire penalty
Crouch and stand COF reduced from 1.2 to 1.0
Crouch-moving and stand-moving COF reduced from 1.8 to 1.5
T1A Unity (TR assault rifle directive reward)
Removed compensator
Replaced Velocity Ammunition with Soft Point Ammunition
TRAC-Shot (TR carbine directive reward)
Fixed muzzle velocity being faster in the semi-auto fire mode
T9A "Butcher" (TR LMG directie reward)
Removed barrel attachment
Hip cone of fire bloom reduced from 0.12 to 0.1
Aimed cone of fire bloom reduced from 0.06 to 0.05
Vertical recoil increased from 0.85 to 0.9
Horizontal min/max recoil increased from 0.19125/0.19125 to 0.225/0.225
Added Soft Point Ammunition
Bighorn .50M (TR Sniper directive reward)
Long reload is faster, from 5.575 to 5.0 seconds
Short Reload is faster, from 4.72 to 3.86 seconds
Faster equip time, from 0.95 to 0.85 seconds
Stand-moving hip accuracy improved from 7.0 to 6.75
Crouch-moving hip accuracy reduced from 6.0 to 6.25
Minimum damage range reduced from 335 to 325 meters
The President (TR pistol directive reward)
Removed hip cone of fire penalty
Crouch COF reduced from 1.2 to 1.0
Crouch-moving and standing COF reduced from 1.8 to 1.5
Stand-moving COF reduced from 2.4 to 2.0
Fixed muzzle audio not being suppressed when firing in semi-auto
Darkstar (VS assault rifle directive reward)
Removed High Velocity Ammunition
Added heat mechanic
Equip time lowered from 0.78 to 0.75 seconds
Hip COF improved
Crouch reduced from 2.0 to 1.8
Crouch-walking and stand reduced from 2.5 to 2.4
Recoil angle changed from 17/20 min/max to 12.75/15
Fixed semi-auto fire mode having higher recoil than full-auto
Eclipse VE3A (VS carbine directive reward)
Removed soft point ammunition
Added heat mechanic
Fixed the underbarrel shotgun not being equipped on the weapon in certain conditions
Betelgeuse 54-A (VS LMG directive reward)
Removed barrel attachment
Min/max horizontal recoil increased from 0.17/0.19125 to 0.2/0.225
Horizontal recoil tolerance increased from 0.85 to 0.9
Hip cone of fire bloom per shot reduced from 0.12 to 0.1
Aimed cone of fire bloom per shot reduced from 0.06 to 0.05
Added Soft Point Ammunition
Added heat mechanic
Parsec VX3-A (VS sniper rifle directive reward)
Long reload is faster, from 5.575 to 5.0 seconds
Short Reload is faster, from 4.72 to 3.86 seconds
Faster equip time, from 0.95 to 0.85 seconds
Stand-moving hip accuracy improved from 7.0 to 6.75
Crouch-moving hip accuracy reduced from 6.0 to 6.25
Minimum damage range reduced from 335 to 325 meters
The Immortal (VS pistol directive reward)
Removed hip cone of fire penalty
Crouch and stand COF reduced from 1.2 to 1.0
Crouch-moving and stand-moving COF reduced from 1.8 to 1.5
Quality of Life/Misc
Death Recap screen updates
Iterated to include buttons for changing your spawn point and quick spawning.
These buttons can now be mapped to specific keys.
The quick deploy button is now a toggle and was renamed Auto Spawn to indicate this functionality.
Sunderer Deployment shield now has an attachment visual and associated particle effects.
A new Hossin-themed camo bundle has been added to the Bundles section of the Depot.
Players will now be notified when the sunderer that they last spawned at has been damaged or destroyed.
Updated the seating locations on the Sunderer HUD image to be similar to where you actually sit in the vehicle.
Players are again invulnerable inside the Warp Gates.
Auraxium Decimator now has Auraxium explosion.
The Liberator and the Galaxy have had their physics updated with lower centers of gravity. They are now harder to flip over on less graceful takeoffs and landings.
Inverted reverse steering is now on by default for tanks.
The time and date of an outfit’s base capture has been added to the score screen.
It is now possible for up to 4 continents to unlock automatically based on server population. Previously, only up to 3 continents would unlock automatically.
All Auraxiam weapons now default to iron sights (6x scopes for sniper rifles) and have optics available for purchase.
NS AutoBlade now has Medals and Ribbons.
Outfits that have not had any player participation since January 1 have been removed.
Still reading? Good for you. Over halfway there!
PMC (Performance/Memory/Crashes)
Fixed an issue where players could end up in a bad state of hit registration after reloading and firing exactly as the reload ended.
Fixed an issue where objects from one zone would sometimes appear in a different zone.
Fixed a crash where textures could be unloaded while still in use.
Fixed an issue where graphical artifacts could appear after unlocking the machine.
Better management of terrain object memory.
Fixed a possible crash while loading actors.
Zone performance: Better tuning of some data structures.
Zone performance: Throttling client request for profile stats to a 30 second maximum.
Zone performance: Better caching of vehicles and other types of objects.
Zone Performance: Some fixes identified during profiling.
Zone Performance: Changes to object-to-object awareness system.
World performance: Better tuning of some data structures.