5/9 Hotfix

Any Patch / Announcements will be posted here
04 Sep 2014 23:06


    Downtime Start: 6am PDT

    Note: Where applicable, PS2 Community Issue Tracker bug ID's entered in parenthesis

    Valkyrie
    • Valkyrie composite armor now increases resistance to aircraft nose cannons by 2/3/4/5% up from 1/2/3/4%
    • Small arms damage against Valkyrie reduced by 25%
    • Valkyrie base resistance to flak increased from 25% to 37%
    • Valkyrie base resistance to armor piercing bullets increased from 50% to 70%
    • Increased the power of the Valkyrie airbrake
    • Passengers in the rumble seat of the Valkyrie now have an innate resistance to Flak and other explosive damage
    Keybindings/Input
    • Input lag addressed
    • Mouse Smoothing Toggle and sensitivity added to the settings page
    • Pitch keys no longer control aircraft freelook (PS-93)
    • Buttons that call the chat window should no longer occasionally fail to give window focus after the first hit (PS-32)
    • Toggling the mouse and setting waypoints on the main map and minimap should now work again (thanks Itzhaki)
    • The tilde key [~] can be bound again (PS-242)
    • The Grave Accent key can be bound again (European keyboards)
    • The 'interact' action binding should now work if bound to any character keys (won't work with non-character keys yet, but we have a task in for a future update)
    • Spotting without a target will no longer bring up an empty menu
    Misc
    • Minimap icons should more reliably represent in-world actors (PS-188, PS-183)
    • Fixed the Sidearms Master tier for the NC to include the LA8 Rebel, not the LA80 sniper rifle (PS-244)
    • Water around Grouney Dam has the kill plane re-enabled
    • Water deaths on Hossin are no longer revivable
    • 2 Client crashes fixed
    • Zone crash fix
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    Phattie
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04 Sep 2014 23:10


    They really want to make this Valkyrie thing a slow process don't they. IMO that's still not tough enough to do what it's supposed to do, and no speed increase so...
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    Phattie
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05 Sep 2014 06:59


    weapons still are shit or close to it, won't change the fact that the valk itself will still be extremely UP, just more resistent and will need a bit more time to die, which it eventually will with minimal xp gain for the valk crew
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    Ynwe
     
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05 Sep 2014 08:12


    No mention of a fix for adrenaline shield. Shame.
    Saved by the buoyancy of citrus. :lion2:
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    fini
     
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    Location: Trondheim

05 Sep 2014 08:55


    Wish they would work on hit detection.
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    elementz
     
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    Location: Milton Keynes, UK

05 Sep 2014 10:27


    fini wrote:No mention of a fix for adrenaline shield. Shame.


    So that's why I was dying like a fly yesterday evening when I was on my alt heavy assault...
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    Lee
     
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05 Sep 2014 11:04


    fini wrote:No mention of a fix for adrenaline shield. Shame.


    What exactly is broken with it? Not refilling when you kill people?
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    Phattie
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05 Sep 2014 11:29


    Phattie wrote:
    fini wrote:No mention of a fix for adrenaline shield. Shame.


    What exactly is broken with it? Not refilling when you kill people?


    Pretty much, the strong point about it was to have backup energy after a streak or so, hence why it worked wonders with ASC for reduced downtime compared to Nanoweave.
    A German Suplex!
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    GermanSuplex
     
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    Location: Viking Land

05 Sep 2014 13:20


    Phattie wrote:Downtime Start: 6am PDT

    Note: Where applicable, PS2 Community Issue Tracker bug ID's entered in parenthesis

    Valkyrie
    • Valkyrie composite armor now increases resistance to aircraft nose cannons by 2/3/4/5% up from 1/2/3/4%
    • Small arms damage against Valkyrie reduced by 25%
    • Valkyrie base resistance to flak increased from 25% to 37%
    • Valkyrie base resistance to armor piercing bullets increased from 50% to 70%
    • Increased the power of the Valkyrie airbrake
    • Passengers in the rumble seat of the Valkyrie now have an innate resistance to Flak and other explosive damage
    Keybindings/Input
    [list]

    What a waste of resources. They need to collect their balls and finally take the gunship niche away from the lib and give it to the Valk.
    This is simply embarassing.
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    Tartaros
     
    Posts: 455
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    Location: Prague, Czech republic

05 Sep 2014 13:59


    Tartaros wrote:
    Phattie wrote:Downtime Start: 6am PDT

    Note: Where applicable, PS2 Community Issue Tracker bug ID's entered in parenthesis

    Valkyrie
    • Valkyrie composite armor now increases resistance to aircraft nose cannons by 2/3/4/5% up from 1/2/3/4%
    • Small arms damage against Valkyrie reduced by 25%
    • Valkyrie base resistance to flak increased from 25% to 37%
    • Valkyrie base resistance to armor piercing bullets increased from 50% to 70%
    • Increased the power of the Valkyrie airbrake
    • Passengers in the rumble seat of the Valkyrie now have an innate resistance to Flak and other explosive damage
    Keybindings/Input
    [list]

    What a waste of resources. They need to collect their balls and finally take the gunship niche away from the lib and give it to the Valk.
    This is simply embarassing.


    They needed to grow some balls and fix the roles of the aircraft we already have, balance anti air properly, they got it all wrong from the start when they gave the dogfighter infantry farming capability and they still haven't fixed that, I doubt they ever will, and for as long as something as weak as an esf can be instant destroyed by AA, they have to make the lib and valk very strong, and good weapons and good health pool = OP
    liamsmithuk
     
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05 Sep 2014 19:45


    Grave accent key wasn't fixed at all. GG.
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    Phattie
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